Cella is an open-world space game where every ship is built from discrete functional cells. Motor cells for thrust. Battery cells for power. Pilot cells for control. Logic cells running Lua scripts for automation. And more.
Damage is structural, not statistical. Your ship doesn't have a health bar — your cells do. A hit doesn't subtract from some abstract pool. It damages specific parts, and when those parts go, their function goes with them. Lose a motor mid-flight and you're fighting a flat spin. Lose your battery and everything goes dark. Get torn in half and now there are two ships, each doing whatever physics says they should.
Lua scripting lets you build autopilots, copilots, gunners- or whatever else you can dream up. Code is completely optional, and AI-assisted code generation means you don't have to be a programmer to try.
Very much a work in progress and still a lot to define.