[Mon, 11 May 2026]
The combat drones were fun, but then I had broken stuff that needed to be fixed.
GTA-style garages are convenient, but there's something satisfying with watching your ships and structures repaired in real-time.
So, now there's a repair station. It can queue a job and send out a little fleet: command ship, installers, tenders, restorers, ablators. The command ship is meant to keep the job organized, installers put missing cells back, restorers patch up damaged cells, ablators clear the area and tenders will provide for some sort of cell mass storage, maybe.
This is the beginning of a self-annealing sandbox/environment and will be foundational to the game loop and economy.
Visuals to come.
[Wed, 13 May 2026]
The repair fleet is coming together, but may require that tools be a bit more magical (able to work through obstructions) when working with complex shapes and interiors.
[Fri, 15 May 2026]
Self-destruct & repair effects to wrap the week up: