Dev Log

[Week 23] Asset Loading and Memory

2 minute read Published: 2026-10-16

[Week 22] Buying and Building Stations

2 minute read Published: 2026-10-11

[Week 21] Passengers and Station Markets

2 minute read Published: 2026-10-04

[Week 20] Gas Collection and Supply

2 minute read Published: 2026-09-27

[Week 19] Mining transport and construction yards

2 minute read Published: 2026-09-20

[Week 18] Ship controls and bridge interiors

2 minute read Published: 2026-09-13

[Week 17] Gauntlet stages and recovery

2 minute read Published: 2026-09-06

[Week 16] Cockpit controls and an asteroid course

2 minute read Published: 2026-08-30

[Week 15] Mining crews and saved state

2 minute read Published: 2026-08-23

[Week 14] Ship builder and display work

2 minute read Published: 2026-08-16

[Week 13] Sparring and console controls

2 minute read Published: 2026-08-09

[Week 12] Asteroids, audio, and repair crews

2 minute read Published: 2026-08-02

[Week 11] May to July Catch-up

2 minute read Published: 2026-07-27

[Week 10] Dogfighting, Sound & Effects

3 minute read Published: 2026-05-22

[Week 9] Repair Fleet

2 minute read Published: 2026-05-15

[Week 8] NPCs, Traffic

6 minute read Published: 2026-05-09

[Week 7] Warp Speed

2 minute read Published: 2026-05-01

[Week 6] Towing, Lighting, Polyshapes

3 minute read Published: 2026-04-25

[Week 5] Asteroid Loot, Docking, NPCs

4 minute read Published: 2026-04-19

[Week 4] Orbiting Fields & Asteroids

8 minute read Published: 2026-04-11

[Week 3] Energy, weapons, and salvage

5 minute read Published: 2026-04-04

[Week 2] Sim: Building things, flying things, breaking things

6 minute read Published: 2026-03-29

[Week 1] Voxel editor, procedural planets, minimap

6 minute read Published: 2026-03-24

[Week 0] Backstory: Composable artificial life

5 minute read Published: 2026-03-18

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