[Wed, 16 Sep 2026]
I expanded the mining transport work into expeditions with a miner, grappler and hauler sharing a job. The hauler uses the trailer coupling and parking routines, while the workers track whether they are loading or returning.
Asteroid replenishment also landed this week, with checks around nearby ships and active work areas before replacing depleted material. Refinery platforms gained more repair handling.
I reorganized the ship and cell definitions and added a cell-energy capacitor.
[Fri, 18 Sep 2026]
I added accounting for cell mass energy, the material resource used in construction and repair. It is separate from electrical power. Refining ore adds material; installing and restoring cells consume it. The accounting also records losses from destruction.
This is still measurement work. Stores are uncapped, and operations can record an unfunded amount when there is not enough material available.
There were cockpit rendering fixes too, covering transparent surfaces, glare through glass and anti-aliasing on the interior geometry.
[Sun, 20 Sep 2026]
Construction yards now keep orders for replacement ships and platforms. An order starts a hull, assigns construction work and waits for the required cells and repairs before delivery. Ships with propulsion can travel to their destination; platforms and other unpowered builds use a hauler.
The yard also records blocked work and replacement history. Recycling cells now feeds into the material accounting too. I added dedicated validation tools for construction, storage, recycling and material accounting.
The cell catalog also gained more station bays, residential pieces and hull sections, alongside larger propulsion and communications parts.