[Week 18] Ship controls and bridge interiors

2 minute read Published: 2026-09-13

[Mon, 7 Sep 2026]

I added a reserve-power warning and made the boost controls account for velocity-restricted areas. Trying to boost there now gives a restriction notice. Console selections are saved per ship, and first-person view is the default.

There was more work on signs around the gauntlet, including the projector content and supporting structures.


[Fri, 11 Sep 2026]

The systems console now exposes more of the ship's controls. Power has its own display, and propulsion settings include automatic banking, manual control and thrust limits.

There is also an individual-cell view. It can show a cell's condition, switch the active pilot cell and operate supported equipment such as shields, grapplers and weapons. Scuttling an individual cell has a hold control.

Cockpit status and cell controls

Cockpit status and cell controls, October 2026 capture.


[Sun, 13 Sep 2026]

I worked on bridge interiors alongside the console changes. The new layouts can place displays within the authored interior, and the instrument animation follows thrust and warp state. There are also cabin lighting and display comfort settings.

The model work includes the PC-197 bridge, a sport cockpit, corridor and elevator pieces, a station office hub and a residential manor. I also revised the pulse cannon and added lower-detail versions of several of these models.

An ore collector now takes nearby loose ore into fixed cargo positions. It lifts a piece, moves it across the platform and lowers it into its slot. Slot ownership is retained in the simulation, and pieces can be released when the collector is damaged or another grapple takes them.


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