[Tue, 25 Aug 2026]
I expanded the cockpit consoles this week. The camera display can switch between cameras and zoom each view. The systems display has controls for power, shields, grappling, docking and self-destruct, alongside energy and hull readings.
The status display now uses the cell models for its ship diagram. Navigation and tactical displays also received another pass, including route controls. Powering down the ship has a corresponding presentation in the cockpit.
[Fri, 28 Aug 2026]
I added a station-keeper dialogue screen and a small dialogue runtime. The initial conversations offer service categories and departure clearance. The service replies still say they are unavailable; this is the interface and conversation handling so far.
Station docking berth, October 2026 capture.
There was also work on collision processing and rendering larger groups of cells. I added collision scenarios at several sizes, including 10,000 cells, and expanded the lower-detail mesh set for cockpit, propulsion and weapon cells.
[Sun, 30 Aug 2026]
I started an asteroid gauntlet near Breezia. The scene defines a corridor through the asteroids, with moving wall sections crossing the route. The corridor dimensions and wall traffic are configurable, including their speeds and brief boost periods.
The asset set grew as well: a regenerator, larger generator, pulse cannon, residences and several industrial station buildings. These have cell definitions alongside the model assets.
