[Fri, 4 Sep 2026]
I continued the Breezia gauntlet with triggered wall traffic, moving debris and defensive emplacements. The encounter code tracks preparation, entry and completion, so the course can be brought online when the player is ready.
Station dialogue is now connected to activity state. The gauntlet has three legs, with control stations between them. Later legs can stay unavailable until the earlier one is complete, and completing the final leg unlocks the booster cell.
Asteroid gauntlet from the cockpit, October 2026 capture.
I also added a comms display with channels and message history. Police dispatches, arrivals and completion reports can appear there. The model additions include a communications array, berth pad, projector and siren. Projectors have rendering for images and text.
[Sun, 6 Sep 2026]
The next part was handling a failed attempt. Ejection is available when the ship has a serious power, flight-control, hull or thermal problem. It returns the player to a station, with a retry path for the current gauntlet stage and a fresh course ship. The course uses provided ships, with the player's own ship kept separately.
That needed the simulation to keep track of the player independently of the ship being flown. The activity records also retain attempts and completion state. I added the corresponding cockpit warning and hold-to-eject control.
The general station service dialogue is still sparse. The gauntlet has the more specific conversations, including preparation, retry and final checkout.
